Extended information on the pursuit system is also available under PursuitSystem.txt. View Updates.txt for extended documentation on changes. Rhino notifications are not removed to compensate for the removal of obstacle markers.Removal of obstacle markers (tried making all obstacle markers use one icon one but it didn't work so I just removed them all).Helicopters aiding in pursuits starting at Heat 4 and above.SWAT SUVs aiding in pursuits starting at Heat 4 and above.HSTF taking over pursuits earlier at Heat 4 starting with HSTF Chargers.Spike strips forming at Heat 4 and above.Roadblocks forming at Heat 3 and above.Improved cash and rep payouts to handle increased fines during chases.Revamped health values for Chargers and Corvettes to mimic health values on police cars in MW 05 and 12.Improved light bar effects on all cars (Crown Victorias, Chargers, Explorers, Corvettes, and Rhinos).PCPD now patrolling the city during the day and night with some help from the PCSO (view the ReadMe.txt for more information).Removal of Heat + at its base for more streamlined performance and to allow the mod to be used with other mods.Some things had to be changed as the game engines are completely different (not to mention the many differences on the base level AI) so this mod will be somewhat of an upgrade from the vanilla pursuit system.Ī quick look at some changes this mod provides. Other changes include AI de-nerfs, AI improvements, and pricing and stat overhauls for select health kits, turbo kits, ect. This is a standalone mod that aims to best replicate the pursuit system from both Most Wanted 2005/2012, Carbon, and Undercover while giving it a night overhaul ala Carbon. Revamped helicopter audio (in progress).Īfter months of on and off tinkering I am pleased to introduce version 5 of the Most Wanted Pursuit Mod for Need for Speed Heat!.Radio chatter tweaked lightly for more beep boops.Misc fixes including parts falling off inconsistently (in progress).Traffic AI honks more often than not cause it's Florida.Entire mod has been redone to be more streamlined and to allow for use with other mods. Patrol car health bars are now visible only during a pursuit.Misc pursuit tech stats and cost revamped.Turbo recharge kits stats and cost revamped.Racers are slightly more aggressive when up against police.PCSO deputies are more aggressive than the PCPD (regardless of whether it's day or night) until backup arrives.PCPD day cops are more passive compared to their night counterparts.
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